The Saga fractures into two gripping Adventure paths! Face relentless cosmic horror in Last Stand at Derelict Omega, marooned on a doomed installation overrun by monsters -OR- Unravel ancient mysteries in Entombed in the City of Gold, trapped in a metropolis hidden since the dawn of time!

THE BATTLE BEGINS IN:

00 d

:

00 h

:

00 m

Part 1: by John LoCascio

Entombed in the City of Gold

This path begins as the fallen Hiveship’s death throes cause the lakebed to crumble, draining the waters to unveil Isla Zardia’s lost City of Gold. Trapped within this ancient, deadly domain, you’ll navigate perilous traps, uncover the secrets of a long-forgotten civilization, and learn of the ominous return of the Shining Ones—god-like, extra-dimensional beings who once ruled the cosmos.

Part 2: by Joe Ingenito

Last Stand at Derelict Omega

This path follows a heavily damaged Hiveship as it hurtles through space to replenish its energy at Omega, a derelict station at the galaxy's edge. Here, you’ll ally with the station’s haunting “ghost” to battle mutated alien crew members, a ferocious new Chupacabra, and the Hiveship itself. Brace for an epic finale, featuring a preview of The Sagaverse’s upscaling rules for larger-than-life encounters.

Reviews for curse of the chupacabra

NOTHING BUT LOVE FOR THE FIRST BOOK IN THE SERIES!

5-STARS on DRIVETHRURPG

  • Curse of the Chupacabra" immerses you in a world of wonder and danger, a captivating mix of friendly locals, intricate alliances, mystical enchanted weapons and perilous locations. The island of Isla Zardia is a treasure trove of adventure waiting to be unlocked, and this campaign setting introduces an impressive array...

    Robert - DriveTHRU
  • The art really pops, and there's over 200 pages of campaign setting, and that's not including over a hundred of NPCs that are fleshed out and ready to go. I'm planning on using a couple of the NPCs in my homebrew game. The Mythos they build on is very cool,...

    Tony- DriveTHRU
  • Curse of the Chupacabra avoids the by-now deadened familiarity of many high fantasy adventures by avoiding the pseudo-European medieval setting and instead opting for a Caribbean-inspired island that the title suggests. Indeed, principal designer Joe Ingenito cites a desire to explore Central American and Caribbean folklore as the driving motivation...

    Andrew - DriveTHRU
  • In Curse of the Chupacabra there are no tired and dull goblinoid meatheads to wade through. Instead, monsters are true to the setting, including 20 new monsters. These new monsters are largely inspired by Latin American myth - such as la Llorona, "The Weeping Woman", who drowned her own children...

    RPG.net
  • This adventure is very exciting and suspenseful when it gets going. My players are enjoying the interactions with the NPCs and the occasional terrifying combat. I'm lucky enough to have 3 players that chose races exclusive to the module, making it feel a bit like I'm on the island with...

    John - DriveTHRU